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PillPack Pharmacy Simplified. Amazon Renewed Like-new products you can trust. Amazon Second Chance Pass it on, trade it in, give it a second life.CRT monitors might be best remembered for breaking the backs of anyone trying to haul them from place to place, but they might still be one of the best ways to play games. Digital Foundry recently conducted a deep dive into modern gaming on classic CRT displays.
Especially since gaming at lower resolution meant that a locked FPS rate was easy to achieve and made for steady and smooth gameplay throughout. These devices are cheaper, consume less power, and can be produced to much broader dimensions without also investing a near-equal amount of space for their sheer depth.
Why This 20-Year-Old CRT Monitor Is Better Than a 4K LCD
Due to the way the underlying display technology works, CRT monitors still hold some advantages over even the best OLED screens available today. They enjoy almost zero input lag, regardless of refresh rate.
For those intrigued by the specifications of what many consider the best gaming CRT ever made, the FW had a viewable screen size of The most noticeable factor, and one that appears to have the hosts excited about where screen technology will go or bring us back to in years to come, is the reduced motion blur of CRT. Or rather, the near elimination of it. As they explain in the video, even some of the best LCD displays suffer from a lower motion resolution than their static resolution, resulting in worse looking images as you move around, particularly in games or when watching high-paced action.
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The redesigned Dell XPS desktop is smaller, faster, and much prettier 5 days ago. How to record your computer screen 5 days ago. How to convert M4A files to MP3 5 days ago.You could buy a brand-new 4K display with quantum dots, high dynamic range, and a fast refresh rate, or splurge on a curved QHD monitor so wide that it stretches into your peripheral vision while playing. Alternatively, you could venture onto eBay and spend similar money on a CRT monitor from 20 years ago.
The latter option might not be as ill-advised as it seems. Within PC gaming circles, some people insist that cathode ray tube monitors, despite their lower resolutions, smaller screens, and considerable bulk, are superior for games because they respond to input faster and have less motion blur than LCDs.
Although this argument's been floating around for years, it just got a new wave of attention from Eurogamer's Digital Foundry, which recently created a video extolling the outdated display tech. While CRT TVs and monitors are readily available on Craigslist or your local thrift store sometimes even for free only a handful of models support the widescreen aspect ratios that some modern games require. The payoff, however, will be imperceptible input lag and no motion blur, along with a feeling, perhaps, that you've kept another aging monitor out of an e-waste graveyard.
PC gamers have arguably spent more for less before. On a CRT monitor, the screen is coated in millions of phosphor dots, with one red, green, and blue dot for every individual pixel. To light up each pixel, an electron beam scans across the screen, focusing electrons on individual phosphor dots and causing them to emit photons.
Applying more voltage to the system generates more electrons, in turn causing each dot to emit more light. That's a lot to wrap your head around, but the thing to keep in mind is that the electron-to-photon exchange happens instantly.
When you move your mouse or press a button on the keyboard, the response time is imperceptible. By contrast, an LCD requires physical movement on the part of every pixel. On an LCD, the back of the display emits a constant stream of white light, which passes through a polarizer and onto an array of liquid crystals.
Applying voltage to each crystal causes them to twist, altering the amount of light that comes through the screen's front polarizer. Compared to electron-photon conversion, the physical movement of liquid crystals inside an LCD display takes a lot more time, introducing input lag. It also creates blurriness when there's a lot of motion happening across the screen.
Raymond Soneira, the president of display research firm DisplayMate, has found that this issue even persists on panels with faster refresh rates than the usual 60 Hz. Young points out that liquid crystals twist faster than they used to, and LCD panels can further reduce latency and motion blur by buffering an additional frame in their timing controllers or inserting artificial frames.
If you're convinced that a CRT monitor is the way to go, you'll still have a lot of competition in finding a great one. He's set up multi-keyword searches on sites like eBay, Craigslist, and Facebook Marketplace, and regularly puts out feeler posts in his area to see if anyone might have any leads.
The FW's big selling point, Taylor said, is its aspect ratio, which is much wider than the aspect ratio of most CRT monitors. Although a aspect ratio is more common among LCD monitors today, most games still supportwhich would fill the entire screen on a FW The monitor also has a maximum resolution of x at a refresh rate of 80 Hz—pretty good even by modern standards—and it can hit a super-smooth refresh rate of Hz when the resolution is cut in half. Even if you can find one, you'll need a graphics card with an analog output, such as Nvidia's series and AMD's series cards, or a digital-to-analog converter.
You'll also have to go in knowing the monitor may not last. As the phosphor inside a CRT ages, it will naturally lose its luminance, and that's assuming it doesn't suffer any other issues along the way. Repairing a CRT can be tedious and dangerous, Taylor says, and repair shops are practically nonexistent.
Still, Taylor is he's glad to see CRT monitors getting another round of attention. That's not always the case with some of his fellow CRT enthusiasts, who fear that more media coverage will inflate prices and bring in too many newbies, Taylor said. Most CRT monitor sales, he said, come from people who've hoarded them in garages and basements and just want to get rid of them. Besides, getting CRTs into the hands of people who want to play with them is better than having them wind up in warehouseswaiting for a recycling solution that never comes.
The UHD resolutions are multiples of this base p resolution. HDMI 2. The older HDMI 1. But most components with HDMI 1.
To be able to detect the additional resolution of 4k or 8kthe screen must be quite large and you must sit fairly close. So how do you know if your particular setup would benefit? Based on the resolving ability of the human eye, it is possible to estimate when 4k resolution will become apparent. Using the Home Theater Calculator spreadsheet as a base, I created a chart showing, for any given screen size, how close you need to sit to be able to detect some or all of the benefits of a higher resolution screen.
Click the picture below for a larger version. Note for those of you not used to reading charts, just jump to the calculator below. This is substantially farther than the 5. Sony lists identical required viewing distances in the Frequently Asked Questions section of their product description. Checkout the Amazon.
It shows the same distances I have calculated i. If you are among the rare few who has a giant screen and sits close enough to it to benefit from 4k resolution, you still need UHD content. The benefits of 4k and 8k are marginal. You have to sit unrealistically close to see the full detail and you need 4k source material, which is not readily available. If you use a 4k display as a computer monitor to view high resolution source material, you could benefit.
Other than that, save your cash and purchase p instead. My recommendation for achieving the best picture quality for the lowest price is to focus on contrast ratio and look for these features:. ISF states that the most important aspects of picture quality are in order : 1 contrast ratio2 color saturation3 color accuracy, 4 resolution. Resolution is 4th on the list, so look at other factors first. Also, be sure to calibrate your display!
I recommend the following calibration tools. To Jeff and all Home theatre die hards, Lets get one thing straight from the beginning. We can throw around plenty of scientific figures, but at the end of the day I have yet to be shown from any Home Theatre specialist stores a demonstration of p v 4K? I other thing to remember dont get caught up in what the brands feed you through there TV! Hi carlton, thanx for the chart. Am planning to buy the new 75inch Sony S90, my viewing distance is 9.
Your chart suggested that i sit 10 feet away for watching p content. Does sitting little closer reduce the picture quality? Please help me… Thank you! I think sitting as close as possible before starting to notice the pixels is the optimum viewing experience combined with getting a grand cinematic large experience is what the explanation is about if you can see the pixels then sit six inches further away until you cant see them.
I can find no other research that contradicts this in any way. As I understand it, 0. In other words, the two line pairs look like one line at 0.From Wikipedia, the free encyclopedia. Further information: Comparison of display technology. Raymond M. Retrieved Railway Technology. Archived from the original on Archived from the original on 15 May Retrieved 4 October Retrieved June Retrieved 26 October Ars Technica.
Sharp Corporation. The Independent. Apple Support Knowledgebase. Retrieved 21 June Archived from the original on February 20, Retrieved February 22, Display technology.
Comparison of display technology. Categories : Television technology Display technology Technological comparisons. Namespaces Article Talk. Views Read Edit View history. Help Community portal Recent changes Upload file.
Download as PDF Printable version. Add links. Over 15, . Typically less than 0. Estimates varying from under 0. Does not normally occur due to high refresh rate. Risk of image persistence or burn-in.
High . Low . High . Low . Varies with brightness but usually higher than LCD    . Varies based on image brightness and color.
Comparison of CRT, LCD, Plasma, and OLED displays
High altitude pressure difference may cause poor function or buzzing noises . Only emits non-ionizing radiation. Emits strong radio frequency electromagnetic radiation . Up to " 2.It's true. Running modern games on a vintage CRT monitor produces absolutely outstanding results - subjectively superior to anything from the LCD era, up to and including the latest OLED displays. Best suited for PC players, getting an optimal CRT set-up isn't easy, and prices vary dramatically, but the results can be simply phenomenal.
The advantages of CRT technology over modern flat panels are well-documented. CRTs do not operate from a fixed pixel grid in the way an LCD does - instead three 'guns' beam light directly onto the tube. So there's no upscaling blur and no need to run at any specific native resolution as such.
On lower resolutions, you may notice 'scan lines' more readily, but the fact is that even lower resolution game outputs like x or x can look wonderful. Of course, higher-end CRTs can input and process higher resolutions, but the main takeaway here is that liberation from a set native resolution is a gamechanger - why spend so many GPU resources on the amount of pixels drawn when you can concentrate on quality instead without having to worry about upscale blurring?
The second advantage is motion resolution. LCD technologies all use a technique known as 'sample and hold' which results in motion rendering at a significantly lower resolution than static imagery. This is a classic example of poor motion resolution - something that simply isn't an issue on a CRT.
Motion handling on CRT is on another level compared to modern technologies in that every aspect of every frame is rendered identically, to the point where even a p presentation may well be delivering more detail in motion than a 4K LCD. Then there's display lag, or rather, the complete lack of it. Imagery is beamed directly onto the screen at the speed of light, meaning zero delay.
Even compared to Hz LCDs I've tested, the classic mouse pointer response test feels different, faster. The advantages in terms of game response - particularly with an input mechanism as precise as the mouse - need no further explanation.
On a more general level, there's a sense that games and hardware have 'grown' into CRT technology over the years. Visuals are more realistic than they've ever been, and there's something about the look of a CRT presentation that further emphasises that realism - aliasing in particular is much less of an issue compared to a fixed pixel grid LCD.
Secondly, PC hardware has evolved now to the point where running at higher refresh rates than 60Hz is relatively simple - and a great many CRT monitors can easily run at much faster frequencies, up to Hz and even beyond, depending on the display and the input resolution.
This is all pretty good for a technology that essentially became obsolete soon after the turn of the millenium. And that's where the negatives of CRT gaming start to hit home.
The technology is outdated, which presents many pitfalls. The most obvious concerns form-factor: CRT displays are big, bulky and weigh a lot. I invested in a display widely considered to be one of the greatest CRTs ever made - the Sony Trinitron FW - a inch screen. As the video hopefully demonstrates, picture quality is immense, but so is the heft of the screen.
It weighs 42kg and with a xmm footprint, the amount of real estate required is not insignificant. Then there's the input situation. Very few widescreen CRTs are available and even the Sony FW has a aspect ratio, meaning that console gaming isn't really a good fit for CRT displays - screens, even less so.Register to remove this ad. It's free!
View previous topic :: View next topic. Back to top. Hello CRT might not define single pixels, but would still have the inky blacks and three-dimensionality that sets it apart from digital displays I will try it in a few hours on my G Phoenixed wrote:. Tim: I'd prefer to not turn this into a p vs 4K or a CRT vs digital debate as there are enough of those already. What I'm curious about is how people people feel it can resolve. What sort of resolutions are you doing with simulators?
Anything as high as x pixels? Phoenixed: Let me know how you make out. We thank you!
Tim in Phoenix wrote:. Guys, this may just be the thread to start this in, as I've had 2 emails already today from last night's email. I don't follow anything cutting edge at all, since I keep the trailing edge going. Fill me in, and I'll link this thread to the two customers as well. About all I can add is that I agree, CRT can probably not properly resolve 4K, but there have always been guys like Ken Hotte for you old timers that claimed a resolution way past the sweet spot worked fine on CRT.
Limits to bandwidth in the video amps switching the electron gun on and off. As for "watchability", I am in the CRT camp forever. What about interlaced? What about blended?Gaming on a CRT Monitor in 2020
HD done right! Curt, You should give Ken a call. I am sure his liquid cable is legit. You could spec these for all of your installs.